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  • By Best Collegiate Events
  • In
  • Posted June 16, 2020

Virtual Hooray for Hollywood!

Lights! Camera! Action! Take a virtual stroll down Hollywood Boulevard as your group demonstrates their movie knowledge with Virtual Hooray for Hollywood! With state-of-the-art gaming and our engaging, professional hosts, your group will experience a full participant, interactive game show where players compete in rounds of trivia categories about movies, television, and the stars of those mediums to earn as many points as possible. Ask about the glitz and glamour of our Holiday and Golden Age of Hollywood star-studded trivia versions as well!


  • By Best Collegiate Events
  • In
  • Posted June 10, 2020

Virtual Speed Networking

This engaging get-to-know-you event incorporates a series of fun and challenging icebreaker activities and discussion topics, conducted remotely. Small sub-groups will be formed and placed in virtual break-out rooms with a topic to discuss or to compete in a mini-challenge. After every break-out session, teams will return to the virtual “General Session” to reconnect with the large group and host. The entire group will play an interactive game together, and then the host will randomly split them into brand-new small sub-groups for the next break-out challenge. This process is repeated in rapid succession with new games and various enlightening discussions taking place time and again!


  • By Scott Flynn
  • In
  • Posted June 9, 2020

Virtual Guess that Price

Delivered remotely to your group, our Guess That Price program is a fun and interactive game show with all of the graphics, sounds, and excitement of a live show!! Not only is it exciting and competitive, but it will also bring your team closer as they work together to bid on products, engage in fun challenges, and find household items in “scavenger hunts.” Hilarity is guaranteed to ensue, as contestants vie to be Guess that Price Champions!


  • By Best Collegiate Events
  • In
  • Posted June 4, 2020

Virtual Scavenger Games SmartHunt®

Virtual Scavenger Games makes great use of our SmartHunts® software in a home environment competition. This high-energy remotely facilitated event is sure to capture everyone’s attention! During the Game, our professional Game Host will introduce various tasks, missions, and challenges that can be completed in exchange for points. These missions are designed to include a wide cross-section of contexts to bring out each team member’s strengths. Everyone must contribute for a team to be successful!


  • By Best Collegiate Events
  • In
  • Posted May 28, 2020

Virtual Jeoparody!

What do you get when you combine state of the art technology, graphics, and sound effects presented to your group by our fun and engaging event facilitators? You get Virtual Jeoparody! In our take on the classic television game show, your group will experience all the traditional elements of the game in a virtual environment. Watch the energy rise as teammates cheer each other on to answer correctly. Just make sure they say their answer in the form of a question – because after all, this is Virtual Jeoparody!


  • By Best Collegiate Events
  • In
  • Posted May 27, 2020

Tuning Into WIIFM – Virtual Faculty In-Service

This In-Service training is an expanded version of the WIIFM Keynote that focuses on the “What’s In It For Me?” frequency and how to flip the communications script with 180° delivery of compelling content with real-world relevance. Using principles of Communichology™, professional coach Tom Leu teaches from the unique vantage point where communication skills and human psychology collide. This multi-media session explores the practical applications of harnessing “selfless-selfishness.”


  • By Best Collegiate Events
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Tuning Into WIIFM – Virtual Faculty Keynote

Tuning into “What’s In It For Me” is an interactive talk that emphasizes critical retention and student engagement strategies for faculty to use inside and outside of the classroom. Attendees gain entertaining insights on powerful persuasion and influence techniques that foster learning. Participants learn proven strategies that encourage subject matter engagement to aid in student satisfaction, retention, and recruitment. Professional coach Tom Leu empowers attendees to take a macro-view of their messages’ impact.


  • By Best Collegiate Events
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  • Posted

Seeing Things: Virtual Student Keynote

Seeing Things Virtually is a fun, motivating, interactive, and impactful 60-minute live webinar and Q&A with professional coach Tom Leu, where you and your student group will learn the six practical strategies to “seeing things” more clearly. Learn how new perceptions shift perspectives to shape new outcomes in higher education with this visually inspiring talk that challenges participants to “see” the extraordinary within the ordinary – literally and figuratively. Featuring images shot across the country from his published photography works, Tom challenges higher education students to adjust their perceptions, and gain new perspectives to impact their education. Participants at all levels will be inspired and informed and gain new insights to change forever how they see the world and therefore communicate for success!


  • By Best Collegiate Events
  • In
  • Posted May 26, 2020

My Generation – Virtual Faculty Keynote

Learn to strategically engage with all four generations that coexist on today’s campuses. This fun and interactive talk applies generational insights and strategies to higher education challenges on today’s college campuses. Professional coach Tom Leu teaches how to move beyond merely bridging generational gaps to blowing them up, by fostering heightened understanding and collaboration that produce increased learning outcomes for today’s leading colleges and universities.


  • By Best Collegiate Events
  • In
  • Posted May 21, 2020

Catapult

Teams will utilize their creative brainpower to build a working catapult, which will launch small objects when completed. This engaging team building activity has two distinct launch phases, which add to the challenge and fun. The first phase is the launch-for-distance competition, while the second phase tests accuracy. The pressure to succeed builds, as each team attempts to earn the most points.